The game restarts immediately, and players don't have a chance to compose themselves before the next round. Learn how to add a game over scene to let players control when the game begins anew.
Let's get started by opening the project in Code Editor.…In the index.html, we create a game over scene element.…It has a scene class and a "game over" ID.…Inside the scene, there are two button links.…They are "restart game" and "exit to menu" button.…In the restart game method,…before we add anything to the stage,…we want to remove all existing children.…
The game used to work without this line of code…because we never restart the game.…Every time we refresh the browser…and the game starts at its first time.…Now we need to ensure there are no any previous game…
Note: This course was created by Packt Publishing. We are pleased to host this training in our library.
- Planning your first game
- Setting up your file structure
- Setting up HTML and JS
- Drawing basic shapes with EaselJS
- Implementing your first game object
- Creating the core game logic
- Adding graphics to your game
- Planning your second game
- Handling obstacle and hero collisions
- Making the hero run and jump
- Adding graphics and animations
- Polishing your final game
Skill Level Beginner
Q: Should the exercise files be run from a server or locally?
A: Please run the exercise files from a server as directed. The files will not work properly if run locally.
iOS Game Development with Swift 3 and SpriteKitwith Todd Perkins2h 52m Intermediate
1. Planning the Count Game
2. Creating the Core Game Logic
3. Polishing the Count Game
4. Planning the Rush Game
5. Moving the Character
6. Collision Detection
7. Building Levels
8. Polishing the Rush Game
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