The width of the platform graphics is fixed, but the logic supports dynamic width. You need a method to scale the platform graphics to a variable width value.
- [Instructor] Hi there.…Welcome back to the video course.…In the last video, we defined an array structure…to store multiple levels' information.…In this video, we generate the platforms…and gain objects based on the levelData.…Specifically, we create the platforms from the levelData.…We use the level variables.…We create enemies and coins based on the levelData.…We also set the levelNumber on each platform.…
Lets open the game ES JS file in code editor.…We update the general platform's function…to use the levelData.…We remove the variables.…We only keep the nextX and nextY.…We iterate each level object in the level's array…in levelData.…For each iteration, we store the levelNumber.…The platform's generation is based on the levelData.…The total becomes level dot total.…
The gapX, gapY,…and widthDiff becomes level dot gapX,…level dot gapY, and level dot widthDiff.…For each platform generation, we store the levelNumber…into the platform instance.…We will need to know where the level is…for each generated platform.…
Note: This course was created by Packt Publishing. We are pleased to host this training in our library.
- Planning your first game
- Setting up your file structure
- Setting up HTML and JS
- Drawing basic shapes with EaselJS
- Implementing your first game object
- Creating the core game logic
- Adding graphics to your game
- Planning your second game
- Handling obstacle and hero collisions
- Making the hero run and jump
- Adding graphics and animations
- Polishing your final game
Skill Level Beginner
Q: Should the exercise files be run from a server or locally?
A: Please run the exercise files from a server as directed. The files will not work properly if run locally.
iOS Game Development with Swift 3 and SpriteKitwith Todd Perkins2h 52m Intermediate
1. Planning Your First Game
2. Creating the Core Game Logic
3. Adding Graphics to Your Game
4. Planning Your Second Game
Planning the rush game4m 7s
5. Game Objects and Collisions
6. Character Movement and Input Handling
7. Adding Graphics and Animations
8. Polishing Your Final Game
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