HTML5: Graphics and Animation with Canvas
One of the most exciting additions that HTML5 offers to designers is the ability to draw free-form graphics on a drawing surface known as the Canvas. In this course, author Joe Marini introduces the technical concepts behind Canvas and shows how to perform drawing operations directly in a web page. The course covers drawing basic and complex shapes, setting colors and styles, adding shadows, patterns, and gradients, more advanced techniques such as scaling, rotating, and compositing objects, and how to incorporate Canvas elements in a slideshow and an animation.
- Understanding the differences between Canvas and SVG Graphics
- Drawing shapes
- Drawing arcs and paths
- Rendering text
- Using clipping paths
- Drawing images and video
- Transforming objects with the translate tag
- Manipulating raw pixels
- Applying a custom transformation
- Creating an animation or slideshow control with Canvas
Hi! I'm Joe Marini, and I'd like to welcome you to HTML5: Graphics and Animation with Canvas. In this course, we're going to learn about the new canvas element, which brings sophisticated graphics capabilities to HTML5-based web pages. First, we'll take a look at some real-world web sites that are using the canvas element today. I'll show you how to incorporate a canvas element into your page and draw basic graphic elements. Then we'll move on to more advanced drawing features like gradients, patterns, and transformations. I'll walk you through creating a canvas-based animation from start to finish.
And finally, we'll see how incorporate a canvas-based solution into a real web site using free tools available on the web today, such as jQuery and modernizr. With the HTML5 canvas element, Web developers finally have many of the same advanced graphics capabilities at their fingertips that native application developers have had for years. So if all that is enough to get you excited, then let's get started with HTML5: Graphics and Animation with Canvas.
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