From the course: Grasshopper: Tips, Tricks, and Techniques

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PhysX.GH: Catenary

PhysX.GH: Catenary

- [Explainer] Hello and welcome. This is the third video in the series focused on the physics plugin for grasshopper, which uses the Nvidia physics solver or physics engine to provide really fast and easy to use rigid body collisions. And one of the best parts about this plugin, is how easy it is to set up the simulation, so it's just a few components to worry about. So, in the last video, we were looking at this free standings, stone, or compressive structure, and looking at how it would behave with collisions and adjustments to the form. In this video, we're going to look at some a little bit of form optimization to improve performance, and then what the effect is of material properties. So, if we just run the simulation quickly. So we're colliding this ball with the structure, and you see that tiny ball will knock this thing down. So let's see if we adjust the form somewhat. So, the structure testing with, was…

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