Join Chris Reilly for an in-depth discussion in this video Checking out surface basics, part of Learning Grasshopper.
…Grasshopper has components for several different Surface Primitives located under…Surface, Primitive in the component panel.…These are common shapes like Cone, Cylinder, Sphere, Box, and Plane.…There also components for…generating Freeform Surfaces under the Surface Freeform component panel.…And these take Curve data as their inputs.…You're probably familiar with at least some of these operations from working at…Rhino, things like Loft, Extrude, Edge Surface and Sweep.…
In this video, we'll explore some of basic Freeform Surface components and…discuss the two different ways that Grasshopper deals with Surfaces.…The first type of Surface we'll talk about is the NURB Surface.…NURB Surfaces are similar to NURB Curves.…It's actually the same math behind both geometry types.…And they're actually made up of rectangular grids of curves that run in…the local U and V coordinate system.…In later videos.…We'll see how to put the UV coordinate system to work in Grasshopper.…But for now, let's take a look at a few different Freeform Surface components.…
- What is Grasshopper?
- What's an algorithm?
- Setting input data
- Using data matching
- Looking at mathematical and logical functions
- Analyzing curves and surface data
- Working with transformations
- Manipulating the Data Tree
Skill Level Appropriate for all
2. Working in Grasshopper
3. Math and Logic Functions
4. Curves and Surfaces
6. Data Tree
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