Learn the steps you need to know to properly use active metadata.
We've taken a look at active meta data a few times and I really like the work flow. You can mark out a clip, and specify the part that you want to use. One finished and adding the clip to the conversion list, you can process it. Remember, anything you want to change about frame rate or frame size needs to be done up front. But I'll speed this up two times, switch it to frame rate of 2398, and leave the size alone. We'll do this at the high quality. And lets target the correct directory for the export.
Now once I've done this, the new media file is stored. I'll click Convert, and what results is a CineForm codec movie. This movie is stored as a new media file on the drive. Remember though, if you've installed the codec, it installs the helpful codec status app in the tools folder inside of GoPro. And this gives you this useful widget here that allows you to control what is seen. Now a lot of times this is used for dealing with the 3D GoPro footage, which is out there, but not that widely used.
But all of the settings such as white balance, primary color correction, preset looks, adjusting the geometric framing and the orientation of the shot, as well as flipping it. And any text overlays or transformations can be toggled on and off. With the clips selected you could proceed to step two. Then simply select the clip and make any adjustments. For example, let's open up the exposure a little bit and put in a little more saturation. And while I'm at it, I'm just going to zoom the shot a little bit to recompose.
When I choose File > Save, and I capture that project, that material is modified. So for example, lets reveal this in the finder, and open it up using QuickTime Player 7. You'll see that the brightness and saturation is applied to the clip. And that's stored inside the Codec. This should work all of the time. Emphasis of course on should, because it requires things to be installed like GoPro Studio and the CineForm Codec.
It's possible that you could run into conflicts. And who knows if every single editorial tool will recognize the codex status. Or perhaps not all of these options are turned on. This opens up the opportunity for there to be variation. A difference between what you thought you had and what the other person sees. So remember, while this is a great useful tool, you might want to bake things in. You can always select the clip and choose Export. This allows you to export the file and make a new, self-contained media file.
The archive file works very well, or you might choose to use an HD file for 1080 or 720p. The other presets are simply designed for exporting for web or mobile. When you're ready, give it a detailed name and click Export. If you're working in a single user environment and you'd like to save a bit of disk space, you don't need to do this. Go ahead and rely on the active metadata to get the job done. But if you want to make sure that the files work on all systems, then I would recommend that you bake those adjustments in, and export a new file.
- Choosing and formatting an edit drive
- Using GoPro Studio alone or with third-party apps
- Importing footage from the memory card
- Creating a new project
- Working with time-lapse sequences
- Importing footage into Premiere Pro, Final Cut Pro, iMovie, and Premiere Elements
- Trimming clips
- Changing frame rate and clip speed
- Adding transitions
- Color correcting GoPro footage
- Using edit templates
- Exporting your project