- [Voiceover] If you're a member of lynda.com, you have access to the exercise files used throughout this title. When you download the course files, you'll see there's a Resources folder. Inside of Resources, we have artwork that we'll use in our game and we also have fonts. Then each chapter is broken out into subfolders related to each movie and inside is the Unity project itself. This course was originally built with an older version of Unity 5. From time to time, new releases of Unity require you to upgrade the project.
This course has been updated to the latest public version of Unity, which is 5.3.4f1 as of this recording. You'll need the latest version of Unity or above to run this project. If you run into any problems, you can always download older versions of Unity from the website archive. Now, let's get started.
Start watching to learn how to convert artwork into sprites, create repeating background textures with Unity's TexturePacker, and build reusable game objects such as players, obstacles, and enemies. Jesse also covers the basics of object pooling, working with custom UI components, and multiplatform publishing.
- Importing artwork
- Editing sprites
- Creating repeating background textures
- Building reusable obstacles
- Recycling game objects
- Building an object pool
- Creating the player
- Starting and ending the game
- Displaying and saving the score
- Adding menus and text
- Publishing a Unity game in different formats
Skill Level Beginner
1. Working with Sprites
2. Creating Repeating Textures
3. Creating Obstacles
4. Object Pooling
5. Creating the Player
6. Setting Up the Game
7. Polishing the Game
8. Creating More Obstacles
Publish to different formats5m 42s
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