Start watching to learn how to convert artwork into sprites, create repeating background textures with Unity's TexturePacker, and build reusable game objects such as players, obstacles, and enemies. Jesse also covers the basics of object pooling, working with custom UI components, and multiplatform publishing.
- Importing artwork
- Editing sprites
- Creating repeating background textures
- Building reusable obstacles
- Recycling game objects
- Building an object pool
- Creating the player
- Starting and ending the game
- Displaying and saving the score
- Adding menus and text
- Publishing a Unity game in different formats
Skill Level Beginner
- [Voiceover] Hi, my name is Jesse Freeman and welcome to my Unity 5 2D Essential Training course. In this course we're gonna build an endless runner. This game is going to teach you the fundamentals of building a 2D game in Unity, and it'll also be scalable so that when you're done with the course you can change the artwork out and build your own endless runner. We'll learn how to work with sprites, how to use Unity 5's TexturePacker, how to build repeatable textures and make them scroll. We'll talk about object pooling, building a player and making them jump.
We also add UI using Unity's new custom UI components. We'll keep track of score, and how to save the high score between game play in Unity 5. And now let's get started with Unity 5 2D Essential Training.
1. Working with Sprites
2. Creating Repeating Textures
3. Creating Obstacles
4. Object Pooling
5. Creating the Player
6. Setting Up the Game
7. Polishing the Game
8. Creating More Obstacles
Publish to different formats5m 42s
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