In this video, Jesse Freeman teaches you how to create the core game loop you'll need to start the actual game. This game loop is critical in endless runners so you can allow the player to quickly start a game from when it opens to when they die and want to restart. Learning how build a game loop in Unity 5 is an import skills for building a 2D game.
- [Voiceover] So now that we have everything…in our game running, let's create a class…that'll help manage the actual game state itself.…Inside of our Scripts folder, let's create a new script,…and we're gonna call this GameManager.…Then, in our scene, we're gonna create an Empty GameObject.…Here, we'll call this GameManager,…and then we're also gonna give it a label.…Then, before we actually start…editing the code in the GameManager,…let's drag the GameManager script…over to the GameManager object.…
Here you'll see it's been attached,…and we can open this up inside of MonoDevelop.…Now we're gonna need two things…for our GameManager to get started.…First, we're gonna want to reposition the floor…towards the bottom of the screen,…no matter what the resolution is.…And second, we're gonna want a reference to the spawner,…so that we can turn it off when the game first begins.…Here we'll create a public property called GameObject,…and we're gonna call this floor.…Next, we'll create a new public property typed to a Spawner,…
Start watching to learn how to convert artwork into sprites, create repeating background textures with Unity's TexturePacker, and build reusable game objects such as players, obstacles, and enemies. Jesse also covers the basics of object pooling, working with custom UI components, and multiplatform publishing.
- Importing artwork
- Editing sprites
- Creating repeating background textures
- Building reusable obstacles
- Recycling game objects
- Building an object pool
- Creating the player
- Starting and ending the game
- Displaying and saving the score
- Adding menus and text
- Publishing a Unity game in different formats
Skill Level Beginner
Unity 5: 2D Optimizing Graphicswith Jesse Freeman28m 2s Intermediate
1. Working with Sprites
2. Creating Repeating Textures
3. Creating Obstacles
4. Object Pooling
5. Creating the Player
6. Setting Up the Game
7. Polishing the Game
8. Creating More Obstacles
Publish to different formats5m 42s
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