In this video, Jesse Freeman teaches you how to recycle GameObjects that are destroyed when going off the screen. This is a key concept when implementing an object pooling system in your game to improve performance. Learning how to create a reusable object pool system in Unity 5 is an important skill for building a 2D game.
- [Voiceover] Now we're ready to start looking…into how we can recycle game objects.…One way that we see…that we're gonna need to destroy an object…is to not actually destroy it.…We're simply gonna shut it down.…Now, Unity takes advantage…of composition over inheritance.…That means it prefers having lots…of little scripts that are attached to game objects…that add additional functionality.…This is the opposite of…if we had built a base class…for all of our game objects…and extended it and added this recycle logic to it.…So in order to start building out the foundation…for our object pool,…we're going to create a simple script that just tells…either our utility or the object pool…how to shut down and restart a game object.…
Let's go back into our scripts folder,…and here we're going to create a new C# script…called recycle game object.…Then, let's open this up in MonoDevelop.…Now, we will be adding this class to our game objects,…so let's leave the inheritance of mono behavior.…But we will not be using this start and update methods…
Start watching to learn how to convert artwork into sprites, create repeating background textures with Unity's TexturePacker, and build reusable game objects such as players, obstacles, and enemies. Jesse also covers the basics of object pooling, working with custom UI components, and multiplatform publishing.
- Importing artwork
- Editing sprites
- Creating repeating background textures
- Building reusable obstacles
- Recycling game objects
- Building an object pool
- Creating the player
- Starting and ending the game
- Displaying and saving the score
- Adding menus and text
- Publishing a Unity game in different formats
Skill Level Beginner
1. Working with Sprites
2. Creating Repeating Textures
3. Creating Obstacles
4. Object Pooling
5. Creating the Player
6. Setting Up the Game
7. Polishing the Game
8. Creating More Obstacles
Publish to different formats5m 42s
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