In this video, Jesse Freeman teaches you how to create a player animation class to help with each of the states of your player's sprite based animations. You'll create the class and connect it Unity's 2D animation controller so you can easily switch between idle, running and jumping animations. Learning how build a player GameObject in Unity 5 is an import skills for building a 2D game.
- [Voiceover] Now that we have our animation set up,…let's go in and create a class that can manage…switching between the two with code.…In our Scripts folder, let's create a new C# script,…and we're gonna call this Player Animation Manager.…Let's open this up and start adding some properties…in order to help manage our animator.…The first thing we're gonna want to do…is get a reference to the animator instance itself.…Here, we'll make a private property…that's typed to the animator, and call it Animator.…
Next we'll also need a reference to the input state.…We're not gonna be using our start method,…so let's delete it and create an Awake method.…Inside of this, we'll get a reference to the animator…by looking for the component on the game object.…And next we'll need a reference to the input state.…Now, we always want to assume that the player is running,…so we're gonna set up a variable…called running, and set this to True.…This is basically the default state of the player…is to always be running, but there are a few scenarios…
Author
Released
8/22/2016Start watching to learn how to convert artwork into sprites, create repeating background textures with Unity's TexturePacker, and build reusable game objects such as players, obstacles, and enemies. Jesse also covers the basics of object pooling, working with custom UI components, and multiplatform publishing.
- Importing artwork
- Editing sprites
- Creating repeating background textures
- Building reusable obstacles
- Recycling game objects
- Building an object pool
- Creating the player
- Starting and ending the game
- Displaying and saving the score
- Adding menus and text
- Publishing a Unity game in different formats
Skill Level Beginner
Duration
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Unity: Debugging Scripts
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Unity 5: 2D Optimizing Graphics
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Unity 5: 2D Advanced UI
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Introduction
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Welcome48s
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1. Working with Sprites
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Import artwork4m 40s
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Cut up sprites5m 28s
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Optimize loose sprites3m 10s
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Build a pixel perfect camera6m 54s
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2. Creating Repeating Textures
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Build a repeat background4m 20s
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Emulate parallax scrolling5m 21s
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3. Creating Obstacles
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Move obstacles3m 21s
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Spawn new obstacles4m 25s
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Random spawner delay times3m 45s
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Destroy obstacles offscreen5m 50s
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4. Object Pooling
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Recycle game objects4m 23s
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Build an object pool5m 37s
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Wire up the object pool5m 23s
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Make obstacles recyclable3m 19s
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Clean up the obstacles5m 9s
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5. Creating the Player
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Build the player3m 14s
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Make the player jump4m 32s
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Player animation manager3m 19s
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Recycle player4m 41s
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6. Setting Up the Game
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Start the game5m 28s
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Add the player3m 30s
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End the game5m 39s
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Add a game over effect6m 56s
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Restart the game4m 10s
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7. Polishing the Game
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Add text4m 46s
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Lay out text4m 18s
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Display the score2m 56s
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Save high scores4m 37s
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8. Creating More Obstacles
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Add zombies3m 15s
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Add in animated obstacles7m 28s
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9. Publishing
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Publish to different formats5m 42s
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Conclusion
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Next steps40s
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Video: Player animation manager