In this video, Jesse Freeman teaches you how to create a player animation class to help with each of the states of your player's sprite based animations. You'll create the class and connect it Unity's 2D animation controller so you can easily switch between idle, running and jumping animations. Learning how build a player GameObject in Unity 5 is an import skills for building a 2D game.
- [Voiceover] Now that we have our animation set up,…let's go in and create a class that can manage…switching between the two with code.…In our Scripts folder, let's create a new C# script,…and we're gonna call this Player Animation Manager.…Let's open this up and start adding some properties…in order to help manage our animator.…The first thing we're gonna want to do…is get a reference to the animator instance itself.…Here, we'll make a private property…that's typed to the animator, and call it Animator.…
Next we'll also need a reference to the input state.…We're not gonna be using our start method,…so let's delete it and create an Awake method.…Inside of this, we'll get a reference to the animator…by looking for the component on the game object.…And next we'll need a reference to the input state.…Now, we always want to assume that the player is running,…so we're gonna set up a variable…called running, and set this to True.…This is basically the default state of the player…is to always be running, but there are a few scenarios…
Start watching to learn how to convert artwork into sprites, create repeating background textures with Unity's TexturePacker, and build reusable game objects such as players, obstacles, and enemies. Jesse also covers the basics of object pooling, working with custom UI components, and multiplatform publishing.
- Importing artwork
- Editing sprites
- Creating repeating background textures
- Building reusable obstacles
- Recycling game objects
- Building an object pool
- Creating the player
- Starting and ending the game
- Displaying and saving the score
- Adding menus and text
- Publishing a Unity game in different formats
Skill Level Beginner
1. Working with Sprites
2. Creating Repeating Textures
3. Creating Obstacles
4. Object Pooling
5. Creating the Player
6. Setting Up the Game
7. Polishing the Game
8. Creating More Obstacles
Publish to different formats5m 42s
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