- [Voiceover] Thanks for watching my course.…I hope you enjoyed it as much as I did making it.…If you wanna learn more, check out the following courses.…Scripting Unity with C# with Kelley Hecker.…This is a great course if you wanna take…your C# scripting to the next level.…If you're looking for more advanced code,…check out Advanced Unity 3D Game Programming…with Michael House.…This walks through topics I wasn't able to cover,…such as connecting to the debugger…and more advanced scripting.…And finally, if you're looking to learn more…about 3D in Unity, check out Level Design Basics…in Unity with Adam Crespi.…
Thanks, and see ya next time.…
Start watching to learn how to convert artwork into sprites, create repeating background textures with Unity's TexturePacker, and build reusable game objects such as players, obstacles, and enemies. Jesse also covers the basics of object pooling, working with custom UI components, and multiplatform publishing.
- Importing artwork
- Editing sprites
- Creating repeating background textures
- Building reusable obstacles
- Recycling game objects
- Building an object pool
- Creating the player
- Starting and ending the game
- Displaying and saving the score
- Adding menus and text
- Publishing a Unity game in different formats
Skill Level Beginner
1. Working with Sprites
2. Creating Repeating Textures
3. Creating Obstacles
4. Object Pooling
5. Creating the Player
6. Setting Up the Game
7. Polishing the Game
8. Creating More Obstacles
Publish to different formats5m 42s
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