In this video, Jesse Freeman teaches you how to apply the new object pooling system to GameObjects in the game. You'll turn the obstacle prefab into a RecycledGameObject and use this new ability to reuse it after being destroyed off-screen. Learning how to create a reusable object pool system in Unity 5 is an important skill for building a 2D game.
- [Voiceover] Now we're ready to get instances…that have already been created in our object pool…and are deactivated, and reactivate them.…To do this, let's open back up our ObjectPool class.…Now we're gonna modify the next object pool method…in order to go through the list of instances we've created…and see which ones have already been deactivated,…and then return those instead of creating new ones.…To get started, let's add some space right below…where we create our instance reference.…
We're gonna use a foreach loop…to iterate through our pool of instances.…We're gonna create a variable called go,…representing a game object inside of our pool of instances.…As we loop through this, we're gonna test…each game object to see if it's set defaults.…Now, since this is actually typed to a recycled game object,…we're gonna need to get a reference of its own game object,…then we can call activeSelf.…
Here we'll see if it's not set to true.…Now we can set the instance to the game object,…and we'll change the instance's transform position.…
Start watching to learn how to convert artwork into sprites, create repeating background textures with Unity's TexturePacker, and build reusable game objects such as players, obstacles, and enemies. Jesse also covers the basics of object pooling, working with custom UI components, and multiplatform publishing.
- Importing artwork
- Editing sprites
- Creating repeating background textures
- Building reusable obstacles
- Recycling game objects
- Building an object pool
- Creating the player
- Starting and ending the game
- Displaying and saving the score
- Adding menus and text
- Publishing a Unity game in different formats
Skill Level Beginner
1. Working with Sprites
2. Creating Repeating Textures
3. Creating Obstacles
4. Object Pooling
5. Creating the Player
6. Setting Up the Game
7. Polishing the Game
8. Creating More Obstacles
Publish to different formats5m 42s
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