Award-winning game designer, artist, writer, and creative director Brenda Romero looks back on her career and provides advice on breaking into the video game industry.
- I got started designing games when I was five, believe it or not. I often get asked, "when did you start making games?" And the reality is I don't remember not making games. When I was five, I had lots of board games that were missing pieces, so I would put the pieces together, and create my own rule sets out of them. Those are the earliest games I made. I'm sure all of them would have been commercial flops. My mother would have bought 'em. Anyway, they were fantastic games, for me. And it was a great way to get a start.
I started designing games and working the game industry proper when I was 15 years old. And I was working at a company called Cirtech Software, which was in a little town in northern New York. I did pretty much everything in that company. I wrote manuals, I helped pack boxes, if you had a problem with the game and you called and wanted to know how to get to the wizard on the tenth level, I was the person who told you how to get to the wizard on the tenth level. I still know the answer, to that and many other questions. And eventually, I rose through the ranks and started designing games, professionally.
So that's what I've been doing since I was 15 years old, is working in the game industry.
Combining inspiration and hard-won advice, this course shows there is more than one way to approach game design and break into the industry.