In this video, Jesse Freeman teaches you how to clean up all the instances of obstacles needed for the game as well as connect them into the object pooling system. Once connected, you'll be able to properly recycle all of your obstacle game objects. Learning how to create a reusable object pool system in Unity 5 is an import skills for building a 2D game.
- [Voiceover] Now, we're going to create a script…that will manage our obstacle.…We want it to actually change randomly…to different sprites.…This way it looks different each time it's spawned out.…This will also be a good way for us to implement…the IRecycle Interface that we just used…so that every time a new instance is created,…instead of relying on having to instantiate it from scratch,…we'll take advantage of the fact that the object rule…will automatically call restart and shut down,…so every time a new obstacle is restarted,…we'll randomly pick a new sprite and display that instead.…
Let's go into our scripts folder…and create a new class called obstacles,…and then we'll open this up in MonoDevelop.…The first thing we're going to want to do…is implement our interface for IRecycle.…We can do this by adding a comma after MonoBehaviour,…and typing in "IRecycle."…Now, if we were to save this script…and go back over to Unity,…you'll start seeing an error.…If we look at the console,…you'll see that obstacles does not implement…
Start watching to learn how to convert artwork into sprites, create repeating background textures with Unity's TexturePacker, and build reusable game objects such as players, obstacles, and enemies. Jesse also covers the basics of object pooling, working with custom UI components, and multiplatform publishing.
- Importing artwork
- Editing sprites
- Creating repeating background textures
- Building reusable obstacles
- Recycling game objects
- Building an object pool
- Creating the player
- Starting and ending the game
- Displaying and saving the score
- Adding menus and text
- Publishing a Unity game in different formats
Skill Level Beginner
1. Working with Sprites
2. Creating Repeating Textures
3. Creating Obstacles
4. Object Pooling
5. Creating the Player
6. Setting Up the Game
7. Polishing the Game
8. Creating More Obstacles
Publish to different formats5m 42s
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