In this video, Jesse Freeman teaches you how to create a basic object pool system which you'll need for your Unity game to correctly recycled destroyed GameObjects. This way you lower memory usage by reusing the same GameObjects. Learning how to create a reusable object pool system in Unity 5 is an important skill for building a 2D game.
- [Voiceover] Now we're ready to start…building out our object pool.…In essence, an object pool is simply gonna be a class…that manages instances that it creates.…In the case of a pool, it'll also manage whether…the objects are inactive or active,…so whenever you request a new game object from the pool,…it'll look through its list, see which ones have…been already created but are not in use,…and return one of those.…If there aren't any inactive objects,…it'll create a new one for you.…
Not all object pools dynamically scale,…like the one we're about to build.…Sometimes you might wanna have an object pool…that has a set number of instances…that it's allowed to create.…This way, you don't come up with situations where…you have a performance impact,…creating lost of new instances on the fly.…But, to keep things simple,…we're gonna just make a single object pool…that'll always give you back an instance,…either one that's already been created and not in use,…or a new one from scratch.…Let's go into our scripts folder,…
Start watching to learn how to convert artwork into sprites, create repeating background textures with Unity's TexturePacker, and build reusable game objects such as players, obstacles, and enemies. Jesse also covers the basics of object pooling, working with custom UI components, and multiplatform publishing.
- Importing artwork
- Editing sprites
- Creating repeating background textures
- Building reusable obstacles
- Recycling game objects
- Building an object pool
- Creating the player
- Starting and ending the game
- Displaying and saving the score
- Adding menus and text
- Publishing a Unity game in different formats
Skill Level Beginner
1. Working with Sprites
2. Creating Repeating Textures
3. Creating Obstacles
4. Object Pooling
5. Creating the Player
6. Setting Up the Game
7. Polishing the Game
8. Creating More Obstacles
Publish to different formats5m 42s
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