In this video, Jesse Freeman teaches you how to use the repeat property of a background texture to simulate movement. You'll make the background texture scroll as the player moves forward. Working with repeating textures, quads and GameObject's dimensions in Unity 5 are important skills for building a 2D game.
- So, now that our background is able…to scale to the full size of the screen,…let's look into how to actually make…it look like it's scrolling by.…Now, we could create a bunch of different background tiles…and scroll them around the screen,…but that's not gonna be very efficient.…What we're gonna do is play around…with the texture's offset.…To give you a preview of how we'll achieve this,…let's run the game, go to the Background,…scroll all the way down,…and, here, you'll see we have our Shader.…Now, let's look at the Shader settings…and you'll see this Offset X- and Y-value.…
If we select, just before the X-value,…and drag it left and right,…you'll see that it looks like it's scrolling.…We're gonna use a script in order…to change this offset value to continuously run…to make it look like the background is going by.…If fact, when we build our player,…the player will be standing still…and the background will give the impression…as if everything is moving past the player.…Let's reset the Offset X-value back to zero,…
Start watching to learn how to convert artwork into sprites, create repeating background textures with Unity's TexturePacker, and build reusable game objects such as players, obstacles, and enemies. Jesse also covers the basics of object pooling, working with custom UI components, and multiplatform publishing.
- Importing artwork
- Editing sprites
- Creating repeating background textures
- Building reusable obstacles
- Recycling game objects
- Building an object pool
- Creating the player
- Starting and ending the game
- Displaying and saving the score
- Adding menus and text
- Publishing a Unity game in different formats
Skill Level Beginner
1. Working with Sprites
2. Creating Repeating Textures
3. Creating Obstacles
4. Object Pooling
5. Creating the Player
6. Setting Up the Game
7. Polishing the Game
8. Creating More Obstacles
Publish to different formats5m 42s
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