Join Steven Moser for an in-depth discussion in this video What you should know, part of Building a Physics-Based Platformer in GameMaker Studio Using GML.
- [Instructor] Let's talk about what you should know before taking this course. In this course, we're gonna focus on the physics features that are available in GameMaker Studio. We'll be building out a level, but we won't be developing a fully-featured game with things like splash screens, menus, and user interface. It will be helpful if you know the GameMaker scripting language, but if you don't, you should still be able to follow along just fine. If at any point you have questions about the specific topics, like basic GameMaker language scripting, or the GameMaker interface, you should check out our other course, Learning GameMaker Studio and GML.
- Setting up basic game components
- Creating the player object
- Using Finite State Machines
- Making the player duck
- Creating physics fixtures in code
- Creating physics obstacles
- Box2D liquid physics
- Creating particles that behave like water
- Creating a floating blocks obstacle
- Creating a swinging chain obstacle and a rope bridge
- Adding the finishing touches
Skill Level Beginner
1. Set Up Basic Game Components
2. The Player Object
3. Create Physics Obstacles
4. Liquid Physics
5. Decorate the Level
6. Finishing Touches
Next steps1m 2s
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