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Welcome: Building a Physics-Based Platformer in GameMaker Studio Using GML
Welcome: Building a Physics-Based Platformer in GameMaker Studio Using GML

Learn how to create a simple, runner-style game using the Box2D physics engine built into GameMaker: Studio. Learn how to move your players using only physics functions, set up static and dynamic obstacles, and more.

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Skill Level Beginner
2h 37m
Duration
16,248
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Skills covered in this course
Developer Games GameMaker

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