Join Steven Moser for an in-depth discussion in this video Using the exercise files, part of Building a Physics-Based Platformer in GameMaker Studio Using GML.
- [Instructor] This course contains exercise files that you can use to follow along with as we build the game. I suggest you download them onto the desktop, as I've done here, and in the Exercise Files folder, you'll find folders that correspond to each chapter in the course. In the chapter folders are folders for each video. And there's also a Resources folder that contains the assets, like sprites, that we'll be using to build our game.
- Setting up basic game components
- Creating the player object
- Using Finite State Machines
- Making the player duck
- Creating physics fixtures in code
- Creating physics obstacles
- Box2D liquid physics
- Creating particles that behave like water
- Creating a floating blocks obstacle
- Creating a swinging chain obstacle and a rope bridge
- Adding the finishing touches
Skill Level Beginner
1. Set Up Basic Game Components
2. The Player Object
3. Create Physics Obstacles
4. Liquid Physics
5. Decorate the Level
6. Finishing Touches
Next steps1m 2s
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