Start a new GM project and prepare the environment for your new game. You can import some sprites and texture sheets for tiles and backgrounds.
- [Instructor] Let's get started by setting up our project.…We're using GameMaker Studio 1.4 for this course.…So, I'll click the new tab and I'll call the project…PhysicsPlatformer.…I'll leave the default Project Directory as it is…and click Create.…We'll need a lot of sprites and background artwork…for our game, so let's get that all imported and set up.…First, let's make a simple square sprite…that we'll use for the floors in our game.…
Right click the Sprites folder, select Create Sprite,…and this will open up our Sprite Properties.…I'll name the sprite s_floor and hit the Edit Sprite button…since we're creating it from scratch.…Click the little empty document icon to create a new sprite…and we'll leave it at 32 pixels by 32 pixels…since the grid that I'll use in our room editor…will be 32 by 32, and hit OK.…That creates a new image for us…and I'll double click on that to edit it.…
I'm gonna fill this sprite with a semitransparent red color…just so we can see it in the room editor.…I'll select red and change the opacity to 125.…
Author
Released
6/13/2017- Setting up basic game components
- Creating the player object
- Using Finite State Machines
- Making the player duck
- Creating physics fixtures in code
- Creating physics obstacles
- Box2D liquid physics
- Creating particles that behave like water
- Creating a floating blocks obstacle
- Creating a swinging chain obstacle and a rope bridge
- Adding the finishing touches
Skill Level Beginner
Duration
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Introduction
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Welcome51s
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1. Set Up Basic Game Components
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Set up the project1m 57s
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Import a static sprite1m 33s
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Import a background sprite2m 22s
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Create a physics room1m 30s
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Enable views2m 30s
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Parent objects3m 45s
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Create static objects1m 52s
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2. The Player Object
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Create the player object2m 48s
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Using Finite State Machines1m 38s
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Player state machine3m 16s
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Control logic: Jump state3m 50s
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Make the player duck3m 57s
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View following and debug3m 18s
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Swap fixtures4m 3s
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3. Create Physics Obstacles
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Decorate level7m 13s
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Static obstacles4m 59s
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Single joint obstacles8m 29s
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Multi-joint obstacles7m 11s
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Create triggers3m 44s
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4. Liquid Physics
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Create water particles7m 20s
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Floating blocks obstacle4m 15s
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Destroy the particles6m 9s
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5. Decorate the Level
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Set up a chain generator2m 58s
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Create chains9m 15s
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Create a rope bridge6m 16s
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6. Finishing Touches
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Finish line3m 9s
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Player death7m 7s
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Conclusion
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Next steps1m 2s
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Video: Set up the project