Start a new GM project and prepare the environment for your new game. You can import some sprites and texture sheets for tiles and backgrounds.
- [Instructor] Let's get started by setting up our project.…We're using GameMaker Studio 1.4 for this course.…So, I'll click the new tab and I'll call the project…PhysicsPlatformer.…I'll leave the default Project Directory as it is…and click Create.…We'll need a lot of sprites and background artwork…for our game, so let's get that all imported and set up.…First, let's make a simple square sprite…that we'll use for the floors in our game.…
Right click the Sprites folder, select Create Sprite,…and this will open up our Sprite Properties.…I'll name the sprite s_floor and hit the Edit Sprite button…since we're creating it from scratch.…Click the little empty document icon to create a new sprite…and we'll leave it at 32 pixels by 32 pixels…since the grid that I'll use in our room editor…will be 32 by 32, and hit OK.…That creates a new image for us…and I'll double click on that to edit it.…
I'm gonna fill this sprite with a semitransparent red color…just so we can see it in the room editor.…I'll select red and change the opacity to 125.…
- Setting up basic game components
- Creating the player object
- Using Finite State Machines
- Making the player duck
- Creating physics fixtures in code
- Creating physics obstacles
- Box2D liquid physics
- Creating particles that behave like water
- Creating a floating blocks obstacle
- Creating a swinging chain obstacle and a rope bridge
- Adding the finishing touches
Skill Level Beginner
1. Set Up Basic Game Components
2. The Player Object
3. Create Physics Obstacles
4. Liquid Physics
5. Decorate the Level
6. Finishing Touches
Next steps1m 2s
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