GameMaker can import sound files to be played as a game's sound effects. In this video we import a bounce sound and play it when our ball hits other objects.
- [Instructor] Now that we've got our ball…bouncing around the room,…let's add a sound effect.…First, right click on the sounds folder…and choose create sound.…For the prefix we'll use snd_, and we'll name it bounce.…Click the folder icon to browse, and we'll get a sound…that we already have in our assets folder, bounce.wav.…You can test the sound by clicking the play button.…Let's maximize this window.…GameMaker allows you to change a few attributes…related to compression.…
If our game was resource-intensive,…we might want to compress our sound.…We may want to lower the quality, or…we may want to have our sound stream from disc,…instead of played from memory.…In our case, we're going to go with uncompressed,…the first option.…We also have target options that let us set…mono, stereo or 3D.…We'll stick with mono.…You could also increase or decrease the sample rate,…but we will stick to 44.1kHz, which is CD quality.…The same goes for 16-bit or 18-bit.…In the bit rate, we'll leave that 192kbps.…
The Edit Sound button would open up…
- Creating a new GameMaker project
- Creating sprites
- Importing existing images
- Adding collisions
- Playing sounds
- Designing game levels
- Creating start and game over screens
- Exporting the game
Skill Level Beginner
iOS Game Development with Swift 3 and SpriteKitwith Todd Perkins2h 52m Intermediate
1. Getting Started
2. The Game Pieces
3. The Gameplay
4. The Game Cycle
5. Finishing a Project
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