Join Steven Moser for an in-depth discussion in this video Next steps, part of Building a Physics-Based Platformer in GameMaker Studio Using GML.
- [Teacher] Thanks so much for watching this course.…I hope it's gotten you excited…about using the Physics engine and GameMaker,…and hopefully given you some good ideas…to use in your own games.…I suggest you hop on the GameMaker documentation.…There's lots more to learn about the Physics engine.…For instance, we only use the Revolut join in this course.…But there's many other joints you can check out.…You can do some really cool stuff with them,…like create wheels, gears, and pulleys.…If you head over to the chapter six folder…in the exercise files and open up the final project,…I finished building out the level some more…to give you some ideas of what we can do.…
Let's check it out.…I added some chains to decorate our level…and gave it some stuff to duck under.…The spike ball falls down and destroys the floor,…just for fun.…And I added some triggers to make the floor fall away.…And we make it to the end of our level.…Thanks again.…Now get out there and make some games.…
- Setting up basic game components
- Creating the player object
- Using Finite State Machines
- Making the player duck
- Creating physics fixtures in code
- Creating physics obstacles
- Box2D liquid physics
- Creating particles that behave like water
- Creating a floating blocks obstacle
- Creating a swinging chain obstacle and a rope bridge
- Adding the finishing touches
Skill Level Beginner
1. Set Up Basic Game Components
2. The Player Object
3. Create Physics Obstacles
4. Liquid Physics
5. Decorate the Level
6. Finishing Touches
Next steps1m 2s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.