Author
Released
1/10/2017- Creating a new GameMaker project
- Creating sprites
- Importing existing images
- Adding collisions
- Playing sounds
- Designing game levels
- Creating start and game over screens
- Exporting the game
Skill Level Beginner
Duration
Views
- [Narrator] GameMake Studio is a popular game engine for creating cross platform games. It's easy to pick up but it's also advanced enough to create full featured games. Hi, I'm Randy Lukevich and in this course, I'm going to be showing you how to build a simple brick breaking game. All the while, I'll be walking through the features of GameMaker Studio. I'll start by introducing you to GameMaker Studio's user interface. Next, we'll look at how to create custom art and import images and sound files into the game. I'll then show you how you can design and lay out a game level using GameMaker's room editor.
And all along the way, we'll be using GML scripting to take us beyond what GameMaker's drag and drop actions can do. So if you're ready to start, let's jump right in.
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Introduction
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Welcome44s
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1. Getting Started
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Create a new project2m 4s
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Create a room2m 45s
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2. The Game Pieces
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Create a new sprite4m 6s
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Create a paddle object2m 51s
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Move the paddle2m 7s
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Import existing images2m 7s
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Lay out the bricks3m 10s
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Create the ball1m 45s
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Launch the ball3m 52s
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3. The Gameplay
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Add walls5m 18s
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Help documentation4m 1s
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Add a ball collision2m 5s
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Play a bounce sound4m 10s
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Flesh out the level1m 38s
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4. The Game Cycle
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Draw score text6m 48s
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Create a pause object3m 46s
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Activate the pause object2m 25s
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Add a start screen5m 37s
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Add a game over screen4m 43s
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Add a winning screen3m 24s
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5. Finishing a Project
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Game information1m 5s
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Global game settings2m 41s
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Exporting the project1m 41s
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Conclusion
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Next steps45s
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Video: Welcome