Instances of objects first need to be placed in the room before they appear in-game. In this video we show how to easily place instances of our brick object in the room.
- [Instructor] To get a better feel for the room editor,…we're going to create our brick object,…and manually place a row of brick instances in a room.…Right click on the Objects folder…in the Resource tree and choose Create Object.…We'll give it a name of obj underscore brick.…We don't need to mention a color here,…because we're going to use the same brick object…for all the different colors.…We will select default sprite, though.…Go ahead and click the dropdown, and choose the green brick.…As mentioned in the previous video,…when we created the collision mass for our sprite,…we need our brick to be solid, so we'll check Solid.…
Now, if any other solid objects collide with our brick,…a collision event will be fired.…This is all we need to do for the brick object right now,…so let's click OK to close this, and let's open up our room.…I'm going to maximize the window, and zoom out…and reposition so I can see the entire room.…We'll make sure we're working on the Objects tab,…and we'll use the dropdown to select our brick object.…
- Creating a new GameMaker project
- Creating sprites
- Importing existing images
- Adding collisions
- Playing sounds
- Designing game levels
- Creating start and game over screens
- Exporting the game
Skill Level Beginner
iOS Game Development with Swift 3 and SpriteKitwith Todd Perkins2h 52m Intermediate
1. Getting Started
2. The Game Pieces
3. The Gameplay
4. The Game Cycle
5. Finishing a Project
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