Join Steven Moser for an in-depth discussion in this video Import a background sprite, part of Building a Physics-Based Platformer in GameMaker Studio Using GML.
- [Instructor] Lastly, we'll also…want to set up some background assets…to decorate our level.…Backgrounds differ from sprites…in that they can't be associated…with game objects and they can't be animated.…And because of this, they take up…less overhead in the game.…I'll right-click on the Backgrounds folder,…click Create Background,…and this will be a wall for our…castle, so we'll call it…BG underscore wall.…And I'll click the Load Background button.…Navigate to the Exercise Files folder,…head to Resources, Assets, Backgrounds,…and I'll select the BG underscore wall image.…
Click Open,…and we can see our background here.…Nicely in the Properties editor.…I'll click OK.…And our background is imported.…Our new wall image will be used to…fill the entire background of…our room by repeating.…Let's import another background image…that we'll use in a non-repeating manner.…I'll select Create Background,…we'll import a floor here.…So I'll call it BG underscore floor.…And click Load Background.…And select the BG underscore floor image.…
- Setting up basic game components
- Creating the player object
- Using Finite State Machines
- Making the player duck
- Creating physics fixtures in code
- Creating physics obstacles
- Box2D liquid physics
- Creating particles that behave like water
- Creating a floating blocks obstacle
- Creating a swinging chain obstacle and a rope bridge
- Adding the finishing touches
Skill Level Beginner
1. Set Up Basic Game Components
2. The Player Object
3. Create Physics Obstacles
4. Liquid Physics
5. Decorate the Level
6. Finishing Touches
Next steps1m 2s
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