Each GameMaker project includes a game Information document. In this video we discuss some possible uses for this document.
- In this chapter, let's look at what…we need to do to finish our project.…You may have noticed at the bottom of the resource tree,…there are two items, game information…and global game settings.…Let's go ahead and click the game information,…and then I'll maximize the window.…Notice this is just a simple text editor.…In previous versions of Game Maker, you might have used this…to display information to your players.…But now, it's only used for internal use.…So during development, you could use it…for things like a to-do list.…
For instance, if I wanted to remind myself…to later add a start button sprite, I could do it here.…Or maybe you could it for documenting…some bugs that you found.…Like for instance, my level design isn't so great.…So my bricks are misaligned.…You could also post in snippets of your code…that you want to reuse later, or possibly,…you could store your build notes here.…For instance, you could say in beta 0.4.6,…we added the You Won text.…It's really up to you and your team to decide…how to best use the game information document.…
- Creating a new GameMaker project
- Creating sprites
- Importing existing images
- Adding collisions
- Playing sounds
- Designing game levels
- Creating start and game over screens
- Exporting the game
Skill Level Beginner
iOS Game Development with Swift 3 and SpriteKitwith Todd Perkins2h 52m Intermediate
1. Getting Started
2. The Game Pieces
3. The Gameplay
4. The Game Cycle
5. Finishing a Project
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