GameMaker: Studio can export a game as a .exe file. We show how we can export our game so it can be shared and installed on any Windows PC.
- [Instructor] Now that we have the complete game,…let's create the executable that others can run…to install our game.…First, we'll ensure that our target is still set to Windows.…If it isn't, we'll use the drop-down on the toolbar,…and we'll select Windows.…Then we can go to File and choose Create Application.…Navigate to where you want the executable placed.…I'll just leave it on the desktop.…We'll make sure the file name is the final name of our game.…For save as type, we have three options.…Single runtime executable is just as it sounds.…
You can run the game just by clicking the .exe…that gets created.…The compressed application zip is another option…that creates an executable that can run the game…without first installing it.…This option zips the .exe with some other files,…including an INI file and the splash screen image.…We will go ahead and choose the Windows NSIS Installer.…This way, our game will be installed…like other applications.…Click save.…GameMaker then compiles our game and creates the executable.…
- Creating a new GameMaker project
- Creating sprites
- Importing existing images
- Adding collisions
- Playing sounds
- Designing game levels
- Creating start and game over screens
- Exporting the game
Skill Level Beginner
iOS Game Development with Swift 3 and SpriteKitwith Todd Perkins2h 52m Intermediate
1. Getting Started
2. The Game Pieces
3. The Gameplay
4. The Game Cycle
5. Finishing a Project
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