Join Steven Moser for an in-depth discussion in this video Decorate level, part of Building a Physics-Based Platformer in GameMaker Studio Using GML.
- [Instructor] Now let's go ahead and decorate our room…so we can set the stage for adding some obstacles.…I'll open up our room.…Zoom out a bit,…and I've done some testing.…If I add a floor tile,…I know that our player can jump up…four spaces and land on the fifth,…and our player can also duck underneath these four spaces,…but if they don't duck they'll run into the fifth space.…
So four squares on our grid is a perfect spacing…for us to set our platforms at.…To do this, I'll set the Y snap value to 160.…Which is 32 times 5.…Also, if we go into our backgrounds folder,…and look at our floor.…Which will be our platform,…we can see that it's 224 pixels wide.…So let's set the X snap value in our room to 224 pixels.…I'll zoom out, hold down Control and right click…to delete that floor object,…and let's set our main floor…somewhere in the middle of the room using our new grid.…
That looks good.…Now I can go to the objects,…select our floor object,…and start creating some platforms.…I'll place one here,…and then maybe we'll place another one here…
- Setting up basic game components
- Creating the player object
- Using Finite State Machines
- Making the player duck
- Creating physics fixtures in code
- Creating physics obstacles
- Box2D liquid physics
- Creating particles that behave like water
- Creating a floating blocks obstacle
- Creating a swinging chain obstacle and a rope bridge
- Adding the finishing touches
Skill Level Beginner
1. Set Up Basic Game Components
2. The Player Object
3. Create Physics Obstacles
4. Liquid Physics
5. Decorate the Level
6. Finishing Touches
Next steps1m 2s
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