In this video we'll create static objects like floors and platforms. See how physics setting in Game Maker keep objects from moving.
- [Instructor] Let's create a generic floor object.…This will just be used to check for collisions…with other objects, like our player,…and will be invisible in the final game.…I'll right-click on the Objects folder and create a group.…I'll call it Tiles.…And right-clicking there, I'll create a new object.…I'm gonna call it o_floor.…And selecting the Sprite dropdown,…I'll go to the Tiles folder, and select our floor sprite.…I'm also gonna check the Uses Physics button,…to enable physics on our object.…
The first thing we'll wanna do for our floor…is set the collision shape.…This will implement the fixture that the physics engine uses…to check for collisions with this object.…I'll select Box, since our floor is square-shaped.…And I'll click on the Modify Collision Shape button.…This opens up the Physics Shape Editor.…And we can see here the outline with the nodes…that defines the fixture for this physics object.…And we just want to make sure…it aligns with the sprite.…So I'll click on the nodes and make sure that lines up.…
- Setting up basic game components
- Creating the player object
- Using Finite State Machines
- Making the player duck
- Creating physics fixtures in code
- Creating physics obstacles
- Box2D liquid physics
- Creating particles that behave like water
- Creating a floating blocks obstacle
- Creating a swinging chain obstacle and a rope bridge
- Adding the finishing touches
Skill Level Beginner
1. Set Up Basic Game Components
2. The Player Object
3. Create Physics Obstacles
4. Liquid Physics
5. Decorate the Level
6. Finishing Touches
Next steps1m 2s
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