In GameMaker, events and actions combine to create custom objects. In this video we define a new object for our first major game component, the paddle.
- [Narrator] Now That we've created the paddle sprite,…we'll need to create an object for the paddle.…Objects are another form of resources that you create…by right-clicking their folder.…So, Objects, right-click, Create Object.…We'll maximize the window.…First thing we'll do is give our object a name.…We'll use OBJ, underscore as the prefix.…And Paddle as the name to match the sprite.…We'll assign the sprite to the object…by using a drop-down menu in the sprite area.…An object is made up of events and actions.…
We'll add our first event by clicking Add Event,…and we'll choose Create.…Now that we have a new event,…we need to create actions for it.…On the right-hand side, we have tabs…for different types of actions.…In this course, we're going to use…an action on the control tab.…Click and drag the Execute Code action…from the right-hand side to the Actions list.…A script editor will open up.…We can maximize the window.…This is where we'll create a GML script…to define our action.…We'll start all scripts off…with a three-slash comment.…
- Creating a new GameMaker project
- Creating sprites
- Importing existing images
- Adding collisions
- Playing sounds
- Designing game levels
- Creating start and game over screens
- Exporting the game
Skill Level Beginner
iOS Game Development with Swift 3 and SpriteKitwith Todd Perkins2h 52m Intermediate
1. Getting Started
2. The Game Pieces
3. The Gameplay
4. The Game Cycle
5. Finishing a Project
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