Game engines require you to create a project to contain the game being developed. We will go through the steps of creating a new project in GameMaker: Studio.
- [Instructor] Before we get started, we need to make sure GameMaker: Studio's installed. We can do that by going to the yoyogames.com/gamemaker website, and then we click the big green button that says Get GameMaker. Next, we see a comparison of the different versions of GameMaker. The biggest difference between these versions is that Studio Professional allows you to add on additional export modules, so that you can export your game to iOS or Android, and the Studio Master Collection, it comes with these export modules included.
Since we're not going to be exporting to any platforms other than Windows for this course, we'll just choose the Studio FREE version. To get it, select the big green button that says Free Download. Next, you'll be asked to login or register. Once you're logged in you can download the installer, and use all the default options to install GameMaker: Studio. After the install, when you open up GameMaker, it should do a quick update. And then, if you're prompted to choose and update channel, choose Stable Channel, to make sure you get the thoroughly-tested updates.
Once again, we are asked to login, so we'll do that using the same credentials that we used on the YoYo Games website. Say OK when prompted, and we'll have to do a quick restart. Now we see the welcome screen, which will appear each time GameMaker: Studio is launched. We have a bunch of tabs here at the top of GameMaker: Studio. Most of these are self-explanatory. You have the Open tab, which allows you to open existing GameMaker: Studio projects. And similarly, we have an Import tab. This one allows us to open older projects, say projects made in GameMaker 8.
On the demo tab, YoYo has provided some example projects for beginners or intermediates that you can break down and see how they're made. We're going to choose the New tab, and this is where we're going to create our project that we'll use throughout the course. I'll leave the default project directory path, and I'll give our project a name. Our game's going to be called BrickOut, so we'll use that. And we just have to choose the big Create button at the bottom right, and GameMaker: Studio's launched.
- Creating a new GameMaker project
- Creating sprites
- Importing existing images
- Adding collisions
- Playing sounds
- Designing game levels
- Creating start and game over screens
- Exporting the game