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Control logic: Jump state

Control logic: Jump state: Building a Physics-Based Platformer in GameMaker Studio Using GML
Control logic: Jump state: Building a Physics-Based Platformer in GameMaker Studio Using GML

Now that your player can move let's setup the animations for the various movement states.

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Skill Level Beginner
2h 37m
Duration
9,452
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Skills covered in this course
Developer Games GameMaker

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