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Control logic: Idle to run state

Control logic: Idle to run state: Building a Physics-Based Platformer in GameMaker Studio Using GML
Control logic: Idle to run state: Building a Physics-Based Platformer in GameMaker Studio Using GML

Use the physics functions in Game Maker to allow your player to run, jump and duck. You can do this within the framework of a FSM

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Skill Level Beginner
2h 37m
Duration
3,245
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Skills covered in this course
Developer Games GameMaker

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