- Setting up basic game components
- Creating the player object
- Using Finite State Machines
- Making the player duck
- Creating physics fixtures in code
- Creating physics obstacles
- Box2D liquid physics
- Creating particles that behave like water
- Creating a floating blocks obstacle
- Creating a swinging chain obstacle and a rope bridge
- Adding the finishing touches
Skill Level Beginner
- [Steve] Adding physics to your games can add an element of unpredictability and excitement for your players. Learning the Box2D physics engine included with GameMaker Studio is a great way to get started. Not only does it include the basic physics engine, but you can also use the LiquidFun tools to create physics particles and liquid simulations. Hi, I'm Steve Moser, and in this course, we're gonna create a runner-style game using the GameMaker Studio physics engine. We'll set up the physics rule for our game, move our player using only physics functions, and set up static and dynamic obstacles.
We'll dip into the LiquidFun engine to create particles that simulate water and viscous poison, and I'll also show you some of my favorite tricks for creating multi-joint objects like chains and rope bridges. In the end, you'll have a great foundation for building your own physics-based games.
1. Set Up Basic Game Components
2. The Player Object
3. Create Physics Obstacles
4. Liquid Physics
5. Decorate the Level
6. Finishing Touches
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