GameMaker rooms can display a full image as a background. In this video we add walls and a background to our room.
- [Voiceover] The final elements of our room are the walls…and the background.…Let's start with the sprites for the walls.…Right click the sprites folder, choose create sprite,…and the first one we'll name spr_endWall.…This will be the wall for the top and bottom of the room.…Click load sprite and from our assets folder choose…endWall.png.…We'll click modify mask and we'll set bounding box…to full image and keep the shape at rectangle.…Choose OK.…Leave the origin at zero zero to help us place…the walls in the room.…
Select OK and let's duplicate this by…right-clicking it, duplicate.…This one will be named spr_sideWall.…Again we'll load the sprite.…This time we'll choose sideWall.png.…The side walls will also have collision.…We can click modify mask and full image again,…and rectangle.…One note about collision here, is that we're choosing shapes…for each of these sprites instead of using precise…collision check.…For simpler games like ours, that's enough,…but for more advanced games, you may require precision…collision check.…
- Creating a new GameMaker project
- Creating sprites
- Importing existing images
- Adding collisions
- Playing sounds
- Designing game levels
- Creating start and game over screens
- Exporting the game
Skill Level Beginner
iOS Game Development with Swift 3 and SpriteKitwith Todd Perkins2h 52m Intermediate
1. Getting Started
2. The Game Pieces
3. The Gameplay
4. The Game Cycle
5. Finishing a Project
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