In this video we create a new title screen room that appears at the start of our game. Games in GameMaker can transition back and forth between rooms.
- [Narrator] For one of the finishing touches of our game,…we're going to create a title screen.…This is where our game will go before it transitions…to the game level.…We'll start by importing a new background image.…Un-collapse the backgrounds folder,…and right click our existing level background.…Choose duplicate, and it will open up.…For the name, we'll set bg_title, then we'll choose…to load a background,…navigate to our Assets folder,…and this time, we'll choose bg0.png.…Everything else is the same, so we'll hit OK.…
And now we can create our new room.…Find the Rooms folder in the resource tree,…right click, create room.…I'll maximize the window here, I'll zoom out a bit,…and then on the settings tab,…let's change the name of this room to rm_title.…Again, we want to reverse the dimensions of this room.…So let's set the width to 768, and the height to 1024.…The speed will be 60 again,…and everything else will be the same.…Let's go ahead and set that background.…Select the backgrounds tab,…make sure Background0 is selected.…
- Creating a new GameMaker project
- Creating sprites
- Importing existing images
- Adding collisions
- Playing sounds
- Designing game levels
- Creating start and game over screens
- Exporting the game
Skill Level Beginner
iOS Game Development with Swift 3 and SpriteKitwith Todd Perkins2h 52m Intermediate
1. Getting Started
2. The Game Pieces
3. The Gameplay
4. The Game Cycle
5. Finishing a Project
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