Join Brenda Romero for an in-depth discussion in this video Mechanics, dynamics, and system in game design, part of Game Design Foundations: 1 Ideas, Core Loops, and Goals.
- [Instructor] If you're familiar with game design…or if you're a hardcore gamer…you've likely heard the term mechanics.…A mechanic is the name we give to a particular rule…or set of rules, which produce a particular outcome.…For instance, let's think of a treasure chest.…On the treasure chest there's a particular type of lock…you must pick to open the chest.…Spend a sec to think about a few different types of locks…that you've encountered either in your own life…or in a game.…Now imagine another game designer saying to you,…what type of mechanic are you thinking of for the lock?…Of those you visualized, which one would you pick?…For me I'd go with the one that requires a key,…so my lock mechanic is a key.…
Whichever one you went with, that's your lock mechanic.…To give you another example,…think about different real world play styles for a moment.…Rolling a ball around or running.…These are things humans do for fun…and that makes them perfect to turn into games.…These things are mechanics too.…Games like Temple Run and Subway Surfers…
- The role of the game designer
- Generating ideas for games
- The core of a game
- Defining the core loop of a game
- Mechanics, dynamics, and systems in game design