Join Adam Crespi for an in-depth discussion in this video Using the exercise files, part of Fusion: Creating Motion Graphics.
- [Instructor] If you are a premium member of Lynda.com you have access to the Exercise Files used throughout this title. The Exercise Files are organized by chapter. In each chapter you'll see a start Fusion file, a Fusion composition for that particular movie. Additionally, there are two folders in the Exercise Files, HSport Assets and HSport Bumpers. HSport Assets contains some still graphics and logos we'll be using, and we'll refer back to these constantly, importing them into a Fusion composition, but leaving the originals alone.
HSport Bumpers is a working Maya project where I've rendered out footage from AutoDesk Maya to use in Fusion. This is here with various images in the Images directory we'll use, as well as the working scenes to generate those files. We'll start out here in Fusion, starting with a blank composition and building up as we go, importing in our various assets and sequencing them together. Remember that Fusion comp files stay very small because the media does not travel with them. All those assets will stay in the Exercise Files HSport Bumpers and HSport Assets folders and be referenced to in the various movies.
If you're a monthly or annual member of Lynda.com, you don't have access to the Exercise Files, but you can follow along from scratch with your own projects. Let's get started with some motion graphics in Blackmagic Design Fusion.
- Importing and layering footage
- Creating a camera and setting up a renderer
- Animating cameras in 3D space
- Adding a particle system
- Lighting the scene
- Adding effects like depth of field and motion blur
- Painting a logo
- Adding text
- Rendering the final composite