- We're going to take a slight detour and go…into Autodesk Maya 2015 to take a look…at how some of the renders and geometry files…were created for Fusion.…Here is my master scene.…It has all the parts in it.…It has a recreation of the car's geometry.…This is actually modeled by a different animator…and then licensed for this project.…Now, this particular Maya scene file's not included…but the project files--…But I wanted to show you, none the less how…you might approach a project like this…in terms of creating the 3D elements.…So that car is then broken into parts.…
There's a body, the hood, the doors, the wheels…and actually shattered glass.…The glass is broken up into tiny little parts.…And the shattering is taken care of…by the shadow tool inside of Maya.…Now in order to line up the camera…and get all of this into the right place and the right scale…the Image Plane has the actual footage loaded in.…If I go to image plane you can see the footage right here.…Now the camera was exported out of Maya and brought…
Author
Released
6/30/2015- Setting up a Fusion project
- Importing plates, static art, and 3D renders
- Merging nodes
- Assigning materials
- Color grading the explosion
- Working with fluid dynamics in Maya
- Combining the renders and 3D with live-action footage
- Creating post camera movement
- Rendering out the final effect
Skill Level Intermediate
Duration
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with Lee Lanier2h 50m Intermediate
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Introduction
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Welcome1m 20s
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Using the exercise files1m 6s
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1. Getting Started
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Shot breakdown2m 5s
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Setting up a Fusion project3m 41s
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Updating Fusion paths2m 27s
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2. Assembling the Footage
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Importing plates5m 3s
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Rotoscoping4m 50s
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Merging nodes4m 36s
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3. Importing Static Art and 3D Renders
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Cutting apart 3D renders7m 29s
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4. Operating in 3D Space
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Assigning materials6m 41s
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5. Improving 3D Renders
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Color grading the explosion8m 42s
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6. Working with Fluid Dynamics in Maya
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Setting up an explosion9m 56s
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Setting up fire2m 54s
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7. Combining Renders and 3D with the Live Action
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Integrating the car7m 1s
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Adding a fire render9m 12s
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8. Adding a Post Camera and Rendering
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Enlarging the plate5m 12s
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Working in the Spline Editor7m 23s
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Rendering out the final3m 34s
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9. Wrap-up
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Next steps16s
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Video: Overview of a master Maya shot