From the course: Fusion: Creating Motion Graphics

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Layering footage using Merge nodes

Layering footage using Merge nodes

- [Instructor] In Fusion, it's very easy to get things in 3D space. I've got my PlayerA.psd loaded in, and I'm going to put these pieces on images planes here in 3D. It's got a fully integrated 3D space here, meaning as soon as we put things on 3D objects, we'll be working in an x, y, and z-defined system. And everything integrates in, particles, objects, even FBXes we bring in from Maya, for example. To get a 3D workspace going, I'm going to put these PSD layers onto planes. I'll right-click in the flow and choose Add Tool, and under 3D, we can see we've got a whole section of 3D in here. These are all unique nodes in Fusion, things like 3D planes for example, or shapes. We can import 3D, such as FBX from Maya, for example. We can do particles if we need, although those are in a different section. Lastly, we can do lighting and material in here, relighting objects if we need to match into a composite, but that's getting ahead a little bit. I'll start out with an image plane, choosing…

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