From the course: Fusion: Creating Motion Graphics

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Creating an initial camera

Creating an initial camera

- [Instructor] Once we've got our images on planes, and a camera in, hooked into our Merge nodes, we can start to get that initial camera motion going. What I want to do, on these stills, is use the camera to do a slow dolly in. Really showing the player, frozen in time, but, really, pulling the layers apart, here, getting some good parallax going. I'll scale up these image planes a little bit more, as it still feels like they're a little bit small. We don't have a precise size for these. Sometimes, when we import a model, we'll stick it to a precise size. Let's say an incoming FBX has a ceiling height of nine feet, or whatever, we can do that. But, in this case, because we're mapping images on planes, we don't really have a set size in here. I had originally put the transform scale of these up at 20. But, I'm going to bring it up a little bit higher. I'll put the scale of each image plane up, to 100. And we'll really start to see that camera have some room to move. And, that's what…

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