From the course: Fusion: Creating Motion Graphics

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Adjusting an animation in Fusion

Adjusting an animation in Fusion

- [Instructor] Adjusting an animation in Fusion is pretty straightforward. If you're familiar with a Graph Editor and Range Bars and a Dope Sheet from 3ds Max or Maya, for example, you'll feel right at home here. I'm going to adjust the animation on my Camera first. What I've done so far is simply pull it back a little bit on the Z axis, and pull the ball towards us and down. I'll show my Camera by picking it here in the Flow and pressing one, and then show the Render 3D by selecting it and pressing two, and I'm running in a two monitor setup here. I'll hit Fit up on the left, and scroll back, making sure I can see all of that scene. It's up to you where you want to see, too, picking the Merge 3D again and pressing one shows us those planes. Now that I've got that in, just for reference, really, on the left side, I'll go to my Spline View, which is like my Graph Editor, and we can see in here my Image Plane and Camera. I'll roll up the Image Plane, and there's that Camera. The Image…

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