From the course: Fusion: Creating Motion Graphics

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Animating a camera

Animating a camera

- [Instructor] Adding some polish in with a little depth of feel, color correction, glow, and other elements like that is really straightforward here. We need to make sure, though, that we bring all the metadata forward to be able to isolate and clean up things nicely. As you can see here in the flow, I've added in one more underlay with a collection, Image Planes, supporting PSD layers. What I've done is bring in a third shot. Again, it's a 3D composition with a 3D merge and it's own camera and particle system. We can see here two players in the air. The ball is coming out a little bit towards us and actually animates a little bit in 3D. I'm going to add on some depth of feel, but making sure I've got the metadata configured right is important. I'll zoom in and take a look. I'll hold control, scroll in, and check out this Player C underlay and all the different pieces on it. There's our ImagePlanes, a Merge3D, and a Camera, and then our pRender and pEmitter, and finally out to the…

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