Join Lee Lanier for an in-depth discussion in this video Assigning materials, part of VFX Techniques: Compositing an Explosion with Fusion 7.
- We started to construct our 3D portion of our…compositing network.…We brought in the mesh and the camera from Maya…and then sent it through a renderer.…We have the correct perspective, but one thing…we're missing now is any sense of material.…We could actually add materials and textures if we want…to right here in Fusion.…Let's give that a try.…I'm gonna start by selecting the material,…add tool, 3D, material, here are your choices.…I'll select reflect because I want a highly…reflective surface like car paint.…
Now once you start getting some of these more…specialized tools in your scene, it gets…difficult to remember what is what in terms…of the connections.…One trick is to place your mouse over these…pipe stubs and just see what the read out…says in terms of the channel.…So this is scene input over here is material input.…Actually want to put a material onto this one…so that's good to know.…So output from this into that, now it's not working…yet, in fact, any time you see a red node it means…that there's something wrong upstream, there's…
Author
Released
6/30/2015- Setting up a Fusion project
- Importing plates, static art, and 3D renders
- Merging nodes
- Assigning materials
- Color grading the explosion
- Working with fluid dynamics in Maya
- Combining the renders and 3D with live-action footage
- Creating post camera movement
- Rendering out the final effect
Skill Level Intermediate
Duration
Views
Related Courses
-
VFX Techniques: Creating Particle Effects
with Lee Lanier2h 50m Intermediate
-
Introduction
-
Welcome1m 20s
-
Using the exercise files1m 6s
-
-
1. Getting Started
-
Shot breakdown2m 5s
-
Setting up a Fusion project3m 41s
-
Updating Fusion paths2m 27s
-
-
2. Assembling the Footage
-
Importing plates5m 3s
-
Rotoscoping4m 50s
-
Merging nodes4m 36s
-
-
3. Importing Static Art and 3D Renders
-
Cutting apart 3D renders7m 29s
-
4. Operating in 3D Space
-
Assigning materials6m 41s
-
5. Improving 3D Renders
-
Color grading the explosion8m 42s
-
6. Working with Fluid Dynamics in Maya
-
Setting up an explosion9m 56s
-
Setting up fire2m 54s
-
7. Combining Renders and 3D with the Live Action
-
Integrating the car7m 1s
-
Adding a fire render9m 12s
-
8. Adding a Post Camera and Rendering
-
Enlarging the plate5m 12s
-
Working in the Spline Editor7m 23s
-
Rendering out the final3m 34s
-
-
9. Wrap-up
-
Next steps16s
-
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: Assigning materials