From the course: Fusion: Creating Motion Graphics

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Animating paint elements

Animating paint elements

- Animating parts of paint is just like animating anything else here in Fusion. We simply pick the property we want to animate, right click and choose, well, animate, and off we go. What I'm going to do is animate this paint to sequence in. I want the circles to ripple in, and maybe even have a little bounce to them. I'll do this by actually keying them in that paint object. Rather than have this logo simply appear, I want it to come in a little more organically, with a little more life. I've got it placed where I want it to appear in the end, that is, after everything stops moving, I want it to be balancing the ball here, and it's constrained by that merge eight in time, starting at 192, although we can always shift it. It's also scaled by that merge, to make sure that we've got full control without accidentally slipping a circle around. I'm showing here at frame 236, because that's where I happened to pick on the timeline, and I'm ready to get this animated. My thought here is that…

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