From the course: Fusion: Creating Motion Graphics

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Adjusting the particle system and adding forces

Adjusting the particle system and adding forces - Blackmagic Design Fusion Tutorial

From the course: Fusion: Creating Motion Graphics

Adjusting the particle system and adding forces

- [Instructor] To maintain continuity in our shots, we need to put some particles in this second one. That desaturated yellow, player against the cloud shot. For this one, I'm going to add a little bit more to the particles. Starting off with particles that are born and kind of fill in the space around us and around the ball and the player but in this case, coming towards us to match in with ball. Right now there's nothing in the scene and I'll pull up the divider between flow and monitor and take a look at this underling. Here, I got one merged 3D going on because it's just those two pieces. I've done some things in the foreground before the image plane to get these players and the ball really kind of showing nicely and I'm ready to drop in my particles. Again, I'll right click and choose Add Tool and go down under Particles, and I'll choose pemiter. Now, remember that other emiter was keyed to go from frame zero to frame one and stop. We can play with the life of those particles if…

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