Join Adam Crespi for an in-depth discussion in this video Adding depth of field, part of Creating Motion Graphics with Fusion.
- [Narrator] Getting your footage imported and merged…is only the first part of the solution getting that…final shot created.…What we need to do is turn on some metadata…and really make some good use of it…and we'll start by turning on the z depth…and the foreground ball image and seeing…what else we need to construct here in Fusion…for the rest of it and getting…some depth of field going.…If we take a look at our ball foreground,…selecting it and pressing one to show it…in the monitor,…we can see our ball roughly, well,…there it is little more than halfway in…in this shot forward to frame 36.…
In our EXRs then they carry their metadata…in layers in EXR as opposed to split out…in separate image sequences.…I'll go into the format tab on this loader…and open up the channels and what we can see…in here is that in each of these channels…we can pick what is assigned to that channel…in terms of incoming metadata.…RGB and A are going to stay where they are,…but I'll fly out Z and we can see in here…we've got a whole bunch of stuff…
- Importing and layering footage
- Creating a camera and setting up a renderer
- Animating cameras in 3D space
- Adding a particle system
- Lighting the scene
- Adding effects like depth of field and motion blur
- Painting a logo
- Adding text
- Rendering the final composite
Skill Level Intermediate
1. Importing and Layering Footage
2. Animating Cameras in 3D Space
3. Adding Particles
Creating a particle renderer6m 19s
4. Lighting the Scene
5. Adding Post Effects and Final Polish
6. Using Paint to Create a Logo
7. Adding Text and Rendering
Next steps1m 21s
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