Join Taylor Hokanson for an in-depth discussion in this video What is Fusion 360?, part of Learning Autodesk Fusion 360.
- [Voiceover] So based on the fact that you're already here with me watching this video, that suggests that you know something about Fusion 360, but for those that don't, let's take a look at Autodesk's website. So here you can see I'm at autodesk.com, products, Fusion 360, and Overview. So first of all, Fushion 360 talks about being both CAD, CAM, and CAE, and these stand for computer-aided design, manufacturing, and engineering. So one of the big marketable elements about Fusion that Autodesk likes to talk about is that you use it for the entire product cycle, so you have an idea, you generate sketches, and finish models in Fusion, you then can perform actual engineering, so how the parts will fit together and operate, and then the program can also produce instructions to send out to a manufacturer or fabricator.
So the idea is that it's really an all-in-one solution. If I scroll down here, I can also see that Fusion's really affordable, so it's free for students, enthusiasts, hobbyists, but also startups. So if you take a look here under Information, you can see that a free one-year startup license is available for businesses that make less than $100,000 in revenue per year. So that one really excites me, I work with many types of CAD/CAM software, and usually CAM, computer-aided manufacturing, is the really expensive part.
So to see a package that does all of these things and offers itself up for free, even if you do make a profit, up to $100,000 in revenue, is pretty exciting. And then down here at the bottom we've also got two other interesting features that are more community-based. So first of all, what other people are making with Fusion. And I've loaded up this tab here for us. So here, if we take a look at the Fusion 360 gallery projects, right now there's 481 in here, but every time I come back there are more. And it's prompting me to make one myself.
As I scroll through here, I can get some great inspiration from things that other people have already done. So let's say, for example, we find a relatively simple model like these handcuffs. Yeah, if I click here, I get a little preview of the model, and depending on how share-y the author tends to be, they may also offer the model for free to download. Fusion is also promoting this kind of social capital where you sign up for an account, you can comment on other people's designs, share them and so forth.
And we can take a look down here at how many times the thing's been viewed, if there's comments and likes and so forth. In addition to seeing these nice render shots, I should mention that rendering is also offered by Fusion. We can get a look at a fly-around of the model, so I can spin this thing around, see what it looks like in a dynamic lighting environment, and also download it. So that's pretty exciting stuff. And then finally, there's this other great option here which is, see how users like you influence Fusion 360. So this piece of software, it's partially cloud-based, we'll get into that more later.
Every time, it seems like, when I open the program, there's a new update for some kind of functionality on Fusion, and it's worth noting at this point as well that this video, and really any video that you watch about a program like Fusion, will not exactly go out of date, but because the feature set changes so quickly, the user interface may look different or something that I'm unable to do at the time of recording this video may be possible later on. So the best we can do is to talk about the software as it is now, but show you how and why it changes so dynamically.
So if you click in this area, and go to the idea station, you can see up here at the top that any Fusion user has the opportunity to submit an idea, and in some cases those get accepted and implemented by the developers. Here if we sort by popular ideas, I thought this was a good one, for example, so this fellow is saying, hey, you know, if I want to export 50 different STL files, it should automatically name each of these files after the object I'm exporting. Makes a lot of sense, and you can see that the developers agreed and they went ahead and implemented that feature.
So if you're not sure how to do something, you can search the idea station to see is this something that's frustrating other people, has it already been suggested, or perhaps you can suggest it yourself.
This course is an overview of the interface and the modeling, sculpting, and rendering workflows in Fusion 360. Taylor Hokanson shows how to import reference images, use the sketching tools, extrude 3D shapes, combine components into assemblies, and render animations that show your designs in action. Plus, learn how to sculpt organic shapes by editing T-Spline forms. This course has everything you need to use Fusion 360 to translate your ideas into elegant CAD drawings and fabrication-ready designs.
- Navigating the Fusion 360 interface
- Sketching triangles and struts
- Geometric modeling
- Organic sculpting
- Combining geometry
Skill Level Appropriate for all
Q: This course was updated on 10/30/2017. What changed?
A: The following topics were updated: drawing struts, copying the master strut sketch, and using the T-Spline box.