Join Taylor Hokanson for an in-depth discussion in this video Use the T-Spline box, part of Learning Autodesk Fusion 360.
- [Instructor] So, now that we have our canvases in place,…the next thing we want to do…is move over to the Sculp workspace…and kind of like sketch,…you're not going to find Sculp listed right here.…You instead have to start creating an object…that requires the Sculp workspace,…so I'll click here on Create Form.…And these are T-spline bodies.…These are used for organic shapes.…Unlike solid modeling…which is more about mechanical precision,…T-spline forms are more about working…almost like with clay,…so we'll be pushing these edges around back and forth…and eyeballing until we get something…that looks right instead of something that we know…to be mathematically correct.…
Okay, so I'm going to create a box…and because my canvases were laid down with zero, zero…with the origin at the center,…that's all good.…I can click here on the X, Y plane…and then a zero as the center of my box…and then I'll just eyeball out here to the corner.…I if want, I can turn off snapping the grid…to make that eyeballing a little easier…and more precise.…
This course is an overview of the interface and the modeling, sculpting, and rendering workflows in Fusion 360. Taylor Hokanson shows how to import reference images, use the sketching tools, extrude 3D shapes, combine components into assemblies, and render animations that show your designs in action. Plus, learn how to sculpt organic shapes by editing T-Spline forms. This course has everything you need to use Fusion 360 to translate your ideas into elegant CAD drawings and fabrication-ready designs.
- Navigating the Fusion 360 interface
- Sketching triangles and struts
- Geometric modeling
- Organic sculpting
- Combining geometry
Skill Level Appropriate for all
Q: This course was updated on 10/30/2017. What changed?
A: The following topics were updated: drawing struts, copying the master strut sketch, and using the T-Spline box.
AutoCAD 2016 Essential Trainingwith Scott Onstott8h 46m Beginner
1. User Interface
3. Geometric Modeling
4. Organic Sculpting
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